Claymore

Claymores are the titular characters of the series. Named after the swords they wield, they are half-human, half-yoma hybrid warriors of the Organization. Claymores don't call each other claymores, the humans gave them this name. Humans also refer to them as "silver-eyed witches."

Etymology
"Claymore" is a transliteration of the Japanese series title, "Kureimoa" (クレイモア, pronounced "kray-mor"). "Claymore" is derived from the Scottish-Gaelic claidheamh mór, meaning "great sword." Claidheamh mór can be pronounced "clare-more."

The word "claymore" is in fact a term coined by the civilians on the island used to refer to these human-yoma hybrids. The word is typically not used by the claymores themselves when referring to one another. Rather, they refer to each other as "warriors" or "comrades."

Synopsis
Claymores are not necessarily more powerful than yoma, being only half-yoma themselves. However, due to their martial arts training by the Organization, and the fact that only the most intelligent survive the final exam (perhaps an 80% fatality rate), claymores succeed in defeating yoma by using "brains over brawn." A parallel would be human hunters hunting wild beasts.

The Organization takes in young girls, typically orphans, abandoned children, and survivors of yoma attacks, though they may also purchase them from their families or villages if they possess a desirable quality, and implants yoma flesh and blood into their bodies. Side effects include loss of pigment in the hair and eyes, resulting in all Claymores having silver eyes and very light brown, blond, or silver hair. A few also develop pointed, elf-like ears.

Standard Claymore abilities include heightened physical strength, speed, durability and regeneration, limited shapeshifting and the ability to detect yoma and other Claymores by sensing their yoki. To further enhance these abilities, they access the powers of their yoma half, releasing their yoki. In most cases, a Claymore will lose her human mind and become a super-predator called an Awakened Being if the amount of yoki she releases exceeds a certain limit, a process known as awakening. However, there are exceptions to this rule and certain Claymores are able to temporarily go over their limits and then revert back to their original forms. All Claymores will eventually experience natural awakenings and a Claymore will send a black card marked with her personal symbol to another Claymore, usually a trusted friend, when her awakening draws near so that she can die as a human before the awakening process is completed and she becomes a yoma.

Creation
All current claymores are female. Originally, male warriors were also created. The Organization had no qualms over their strength, but they were found to be more prone to awakening due to their inability to resist the urge, as the awakening process brings sensations akin to sexual pleasure.

It is rare for people to voluntarily become claymores. Most are sold to or taken in by the Organization—orphans, abandoned children, or survivors of towns and families that have suffered yoma attacks. The Organization has been known to take children from their families, however, if the children possess desirable qualities.

The only known exception is Clare, who took Teresa's flesh and blood inside her in order to become a claymore and take revenge on Priscilla. Thus, many claymores have a personal vendetta against yoma and throughout the series, stories are told of the horrors experienced by these young survivors, most notably Deneve and Priscilla. Some, such as in the cases of Clare and Ophelia, seek revenge against specific yoma or Awakened Beings.

Appearance/Physical Traits
Claymores tend to be taller than average, usually around 170 to 185 cm (approx. 5 ft 7in. to 6 ft 1in.) in height for females (from Claymore Databooks 1, 2, and 3), and very slender. They appear to be fully human, save for their silver eyes and unusually light-colored hair. Certain individuals may have elf-like ears, such as Irene, Ophelia, Queenie and Cassandra. The most common hair color seen is platinum blond, though some may have pale brown or silvery white. "Failed creations" like Clarice may retain very noticeable traces of their natural hair color; however, this is due to faulty hybridization, which also results in a lack of power. Darker hair therefore is a quality that is looked down upon and ridiculed by more fair-haired warriors.

Claymores can survive on very minimal amounts of food, needing only to consume a very small portion once every couple of days, and can easily go a week without water or nourishment. This loss of appetite is contradictory to the eating habits and requirements seen in both humans and yoma, including Awakened Beings, and could be a result of experiments done by the Organization to create efficient warriors capable of sustaining for extended periods of time in places where food is scarce.

Claymores cease to age after full physical maturation is complete and maintain lifelong youth. A claymore's upper body also bears a stigmata, a hideous deformation that frightens most people who see it. This is said to be a result of taking yoma flesh into their bodies. It is always hinted at and never directly shown. Early in the Teresa arc, Teresa frightens away a gang of bandits by exposing the front of her torso, but Clare later hugs the stigmata to show her love for Teresa. It is also noted that the area where the stigmata is present may be a weak spot, as yoma and Awakened Beings seem to aim for the belly, and in the latter's case, use it as a torture hot-spot. However, some claymores, such as Jean, seem to not have any noticeable deformations whatsoever. Because Jean is part of a more recent generation than Teresa, this could mean that the Organization may have started experimenting with new methods of yoma flesh implantation that leave minimal scarring, but haven't used them on every claymore since Clare and Galatea, who are from the same generation as Jean, both bear the stigmata.

Galatea explains: "That's the proof of us being half-human, half-yoma. Because it is some kind of 'stigma' showing that something resides in this body which should be avoided."

Eyes
Claymores' eyes are the only visible characteristic that undoubtedly sets them apart from regular humans. The irises are normally silver in color, but shift to gold when at least 10% of a Claymore's yoki is released. Yoki suppression pills are often used to achieve the appearance of having more natural eyes, such as brown eyes, in order for claymores to successfully disguise themselves among humans.

The anime shows Claymores' eyes in their silver and golden phases in full color. However, since the manga only uses shades of black, grey, and white (except for cover art), one must look at the pupils to discern the state of a claymore's eyes. Silver eyes have circular pupils. Gold eyes have vertically slitted pupils.

Uniform
Claymores wear a Roman army-like uniform, stylized in an Art Deco manner. It consists of a light gray two-piece suit, with a mock-neck dickie marked with the claymore's symbol near the base of the throat. Over top of this, several pieces of plate armor are worn: shin-high, slightly heeled metal boots (sabatons), large wrist-guards (vambraces), shoulder pieces (pauldrons) and a partial skirt (fauld). Finally, they wear a short gray cape. The Male version of the uniform have no cape

Certain claymores may have modifications to their overall uniform to help compensate for unique abilities. Helen, for example, has arm coverings that are made out of a special black material to allow her ease of limb extension. Alicia and Beth both wear completely black uniforms of the same material to save the Organization the trouble of having to constantly make new uniforms for them whenever they need to awaken.

Symbols
When a claymore is deemed ready by the Organization, she is given a rank and symbol. Each claymore's symbol is unique and serves as an identification marker. Some claymores are known only by their ranks and symbols, rather than their appearances.

This symbol appears in white on their uniform at the base of the throat. The forte of the sword also bears this symbol in red, as does the black card kept rolled up inside the sword hilt.

Lifestyle
Despite protecting humans, claymores are usually feared by humans due to their incredible powers, their relation to yoma, and their typically aloof attitudes. Humans often refer to them "silver-eyed witches/slayers" or "monsters." Family members of individuals impersonated by yoma tend to be banished from villages out of fear that they might be yoma too. Claymores are often young girls who suffered this fate or are survivors of villages and towns wiped out by yoma.

Due to their background, yoma blood, training, social isolation and harsh lives, claymores tend to be outwardly cold, unexpressive and emotionless. Claymores live unhappy, lonely lives due to their solitary lifestyle and the knowledge that the only thing they have to look forward to is either death or awakening. Some become hot-tempered and aggressive, some suffer from psychological problems and mental instability, most often due to emotional trauma, and others become homocidal killers who enjoy taking any form of life, more savage than the yoma they hunt. Generally, companionship with humans is avoided.

Claymores require far less food and water to survive than normal humans do. They need only consume a small portion once every few days and if required, can go for over a week without any. Claymores usually rest by sticking their swords into the ground and leaning against them rather than lying down as it seems to be the only "comfortable" way they can rest.

Claymores take orders from their black-clothed agents, who in turn appear to take orders from a small council of older males. Clare says the name "claymore" is used by those outside the Organization. Its soldiers do not have an official name. Instead they refer to themselves by the term "senshi" (in the original Japanese text) which roughly translates to "warrior."

When a claymore dies, her sword is used as her gravemarker.

Abilities
Claymore warriors possess physical strength, speed, and reflexes far greater than that of an average human being, allowing them to wield their exceedingly heavy claymore swords as both single-handed and two-handed weapons with ease and grace.

In addition to this, Claymores possess vast regenerative capabilities and resilience, allowing them to survive injuries like evisceration and multiple stabs to the torso, both of which are fatal if sustained by a human. Any wound that does not kill them usually heals over completely within hours. Defensive-type claymores, such as Deneve, can even regenerate entire limbs within minutes. These abilities, combined with their intelligence, combat training and weaponry, allow claymores to fight on par with most yoma.

Claymores are also able to break down toxins like alcohol at will to avoid drunkenness and conversely, allow them into their system if they wish to do so.

Aside from their physical prowess, perhaps the most well-known ability possessed by claymores (and the one for which they are most prized by their clients) is their ability to detect the presence of yoma, even those in human form. This is achieved through the sensing of Yoki, or yoma energy.

The extent of a claymore's yoki-sensing ability is dependent on the individual's skill; specialized claymores like Galatea, Tabitha and Renee can detect the aura of yoma from as far as several miles away. In Galatea's case, she can also read others' emotions from that distance as if she were right next to them. A refined form of sensing, utilized by Teresa and Clare, allow certain claymores to be able to predict the movements of yoma and other warriors to the point of being able to dodge attacks even before they have been fully executed.

A claymore's abilities depend on control of yoki flow to specific parts of the body. Most claymores use their yoki to gain strength, speed and faster healing. At a 10% release, the eyes shift to gold and become cat-like; at 30%, the face distorts; at 50%, the body distorts; at 80%, the body begins to awaken and the human mind is overpowered, succumbing to predatory instinct. Despite the theoretical limit being 80%, there have been cases of claymores surpassing this percentage and successfully reverting back to their unawakened forms; this is known as partial-awakening, which causes a permanent increase in power and occasional pangs of hunger. It is also possible to temporarily awaken parts of the body, such as the limbs, instead of the entire body without going over the limit; however, this has been shown to be dangerous and can result in a full awakening if improperly controlled.

Higher-ranking claymores usually show far greater control, often displaying unique abilities or techniques.

Inhabiting a hybrid body puts considerable strain on the human mind and it has been stated that all claymores will eventually experience natural awakenings.

Ranks
Claymores are given ranks in correspondence to their overall power: Claymore No. 1 is the strongest, while No. 47 is the weakest (and receives a corresponding lack of respect). The number of official claymores at any time is 47, which corresponds to the number of districts the claymores are assigned to.

Names
Claymores seem to go by only their first names, with some having nicknames due to a personality trait ("Teresa of the Faint Smile," "Roxanne of Love and Hate"), appearance ("Alicia the Black,"), exceptional physical ability ("Muscular Sophia," "Stormwind Noel," "God-Eye Galatea"), fighting style ("Undine of the Twin Swords," "Winged Anastasia," "Cassandra the Dust Eater") or special technique ("Quicksword Irene," "Phantom Miria," "Windcutter Flora," "Hysteria the Elegant"). In the "Endless Gravestones" arc, Ophelia expresses a desire to have her own nickname ("Ophelia of the Ripples"), although she was unknowingly dubbed the "Blood-Smeared Wicked Warrior" by her peers.

Claymore names alone are striking:
 * Goddesses: Teresa, Irene, Eva, Flora, Nina, Uma, Diana, Nike, Clare.
 * Princesses: Alicia, Beth, Audrey, Renee, Anastasia, Queenie, Helen, Diana, Claudia.
 * Saints: Teresa, Agatha, Sophia, Jean, Veronica, Lucia.
 * Warriors: Hilda, Jean, Raftela, Zelda, Karla, Matilda, Nike, Clare ("Clare" does not have a warrior etymology or history, but is a homophone for the Scottish-Gaelic word for "sword").

Combat Types
Ophelia reveals that there are two Claymore combat types: "defensive" and "offensive." These are actually qualities inherent to an individual claymore—not techniques that can be learned. The determination comes from one's approach to confrontation. A combat style is determined by "whether one tries to win a fight by surviving, or by killing the opponent." The stronger the desire to live, the more likely the combat style will be defensive. Conversely, a claymore who most desires destruction of the enemy will more likely be an offensive fighter.

Defensive
Defensive types possess remarkable self-healing abilities. Regenerated limbs are equal in strength to the originals. Galatea, Veronica, Cynthia, Deneve and Yuma are of this type. Deneve, in particular, is an extreme example of a defensive type claymore as she is able to regenerate lost limbs and heal from non-fatal injuries within minutes, even during a fight.

While defensive types can heal more quickly and from more serious wounds than their offensive counterparts, certain injuries can still be fatal or remain permanent should they remain unattended over a long period of time. Galatea, for instance, cannot regain her eyesight due to the seven years that had passed since she blinded herself. Healing also stems from the claymore's individual skill, thus, unskilled defensive types such as Yuma are unable to regenerate much faster than offensive types without outside assistance.

In the case of Awakened Beings, some individuals are capable of much greater degrees of recovery to the point where regeneration may be almost instantaneous.

Offensive
Offensive types are capable of more powerful attacks than defensive types, but at the cost of significantly reduced regenerative ability. Clare, Ophelia, Rafaela and Irene are examples.

Offensive types are typically much slower and weaker to recover from serious injuries than defensive types and regenerated limbs are only equivalent in power to that of normal humans. However, they can reattach recently severed limbs, including those of another claymore.

In spite of their limited healing capabilities, offensive types are still able to recover from injuries that would unquestionably kill a normal human being. The degree of healing depends on the severity of injury and the individual Claymore's ability of yoki control. For instance, Clare is punched and tentacled through her stomach, Miria suffers internal wounds from an Awakened Being's tongue, and Helen had her back sliced open. All eventually recover. In Jean's case, however, the hole in her stomach that she got from Rigardo couldn't be closed, resulting in her eventual death.

In the case of awakened beings, those who are offensive types may still be able to regenerate body parts, but typically at a much slower rate. Dauf and Rigardo, having had their hands sliced off, are such examples. There are exceptions, though. The Abyssal Ones and Priscilla, despite being offensive types, have been shown to have fast regenerative abilities surpassing those of most defensive types.

Claymore Generations
Claymore rank is based on strength and ability. They can obtain higher ranks as they become stronger, but when surpassed by other claymores, their rank is lowered. Claymores are known to belong to different "generations" marking the time they joined the Organization, but not all the claymores who are active at the same time necessarily belong to the same generation.

The "After Seven-Year Timeskip" refers to the time period after the survivors of the Northern Campaign return south.

Clarice's Time
The Current Generation.

Riful’s Time
First Female Generation.

Isley’s Time
Male Generation.

Other Known Number One Claymores

 * Licht
 * Chloe
 * Sistina
 * Lutecia