User:Bryce.tippe/Claymore Roleplaying Game



 Claymore Roleplaying Game 

 Based on Dungeons and Dragons version 3.5 game mechanics.

 Yoki, Yoma and Claymores 

'Yoki' :  Yoki  is an energy that can allow humanoids to do aming things. Increasing their strength and speed, and allowing them to use supernatural abilities. Giving them the ability of altering their bodies for offensive and defensive purposes. The evil monsters called Yoma constantly have a large flow of yoki in them at all times.

Yoma : Yoma are humanoid monsters that feed on the flesh of humans. They have green skin, feline like eyes, sharp teeth, sharp claws, and are extremely powerful. They have the ability to take over existing human bodies and ‘become’ that person, killing them in the process, to hide their existence. They can willingly transform back and forth at will. Having access to a human’s memories and behaviorial patterns, no one but a Claymore, Yoma, or Awakened Being can find a Yoma while it is impersonating a human. The Claymore finds the Yoma by sensing their Yoki Aura.

Claymores :  Claymores are created by The Organization to protect humans from Yoma- For a high cost. There are always 47 Claymores at all times, each being ranked from the weakest to the strongest: #47 being the weakest and most inexperienced warrior, and #1 being the strongest and most experienced.

The Organization : The Organization are a power and money hungry group that create Claymores to battle Yoma. When a Yoma infestation is in a town, villagers reluctantly contact the organization to send a Claymore to deal with the problem.

Claymores and Yoki  : Claymores are half yoma half human hybrids by taking in yoma flesh. Due to their special situation, they need little sleep and barely any food to survive. Their Yoma side gives them the extraordinary ability of channeling yoki, at the cost of possibly losing their humanity. Yoki is such an extraordinary power, that it is constantly trying to overpower the Claymore, meaning the Claymore has to fight it to maintain control. Therefore every action powered by yoki costs yoki points. At anytime they are used, you add the points together making sure you keep below the limit. Yoki does not need actions to build up concentration in the body, a Claymore can voluntarily use as many points at their choice, to build their strength. If any Claymore ever passes his/her limit of yoki concentration and fails his/her will saves, he/she becomes consumed by the power and transforms into an Awakened Being: an immensely strong, evil, and ruthless yoma sub-species.

'Yoki Auras : All beings that have yoki flowing within their system have an aura of energy about them. Anyone with the power of yoki have the innate ability to detect auras around them, although with skill and discipline, a yoki aura can be suppressed which makes it more difficult to detect.

Limits :  All Claymores have certain levels of Yoki that they can handle. If at anytime the Claymore`s concentration of yoki surpasses 80% of their maximum, they begin to lose control and begin to become consumed by their Yoma half.

Females : Can concentrate their bodies with 80% of their Yoki.

Males : Yoki is much more compatible with a male’s body than their female counterpart, causing them to always have a 25% increase on their strength and speed at all times (Even at zero yoki points). Due to this increased compatibility, males have a harder time controlling and maintaining the yoki within their bodies. They can only concentrate their bodies with 60% of their max Yoki without losing control.

How to calculate a Claymore`s max Yoki :

 Maximum Yoki: Charisma + Wisdom + Intelligence/3 = Y x 5 = yoki

How to calculate a Claymore`s limit : 

 Female:  Max yoki x 0.8 = limit

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;line-height:normal"> Male:  Max yoki x 0.60 = limit

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;line-height:normal">50% Yoki concentration :  At 50% of max yoki, a Claymore must make a will save of 10 + character level. If successful, continue your turn as normal and repeat next turn. If failed add 20 points to their yoki, and continue turn as normal. Repeat next turn.

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;text-align:justify;line-height:normal">Exceeding Yoki Limits :  If character passes their limit, HP is fully restored and limbs are fully regrown. Character must make a will save. Roll d100 and add player’s will to the total, if the total is above 80, your character’s yoma concentration drops down to 0, and they become the subtype of being ‘Half Awakened’. If failed, yoki concentration jumps to 90%, and character’s body fully awakens into an awakened being, and another will save must be made. Roll d100 and add will, If the roll total is 90-100 your character’s humanity is saved, character transforms back into a human body, and has the same result before. If failed, the player loses control of their awakened character, and has to roll the d100 again and add their will. If the total is over 100, it is successful and has the same result as before. If battle ends before successfully regaining humanity, character is lost forever.

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;text-align:justify;line-height:normal">Awakened Beings :  If a character passes their limit and fails their Will Saves, he/she become an extremely powerful yoma subtype: an Awakened Being. They become a deformed yoma/human/animal hybrid, varying from humanoid to beastly shapes. Awakened Beings have the ability to take on their previous human form as a disguise, and some even prefer to use it- Although it is their less powerful form. They crave human flesh and are driven by their need to eat. If a Claymore awakens, their attributes and hit points are increased by 125%. Take half of their base attack and add it to his/her total and add 5, and do the same for their Will and Reflex. Awakened beings regenerate 25% of their health each turn. The older Awakened Beings are, the more disciplined they become, resisting their instinct to feed with greater success. In a sense, the older and more intelligent Awakened Beings act more ‘humane’, but don’t be mistaken: All regard most human life no more than a human regards the life of a flower, plucking it out of the ground, and stifling the life out of it for their own amusement.

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;text-align:justify;line-height:normal">Half Awakening : If a character ever passes 80% and succeeds the necessary will saves they become half awakened. They appearance stays the same, but their Yoki energy has transformed dramatically. Their max yoki is permanently increased by 30%. If the same character ever passes their limit again, they get a +10 Will Bonus while trying to attempt the Will Save. This effect does not stack.

<p style="margin-top:2.4pt; margin-right:0cm;margin-bottom:2.4pt;margin-left:36.0pt;mso-add-space:auto; mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom:.2gd; mso-para-margin-left:36.0pt;mso-add-space:auto;text-align:center;line-height: normal"> Character Classes 

<p style="margin-top:2.4pt;margin-right:0cm; margin-bottom:2.4pt;margin-left:36.0pt;mso-add-space:auto;mso-para-margin-top: .2gd;mso-para-margin-right:0cm;mso-para-margin-bottom:.2gd;mso-para-margin-left: 36.0pt;mso-add-space:auto;line-height:normal"> Claymores have two kinds of classes: those that specialize in offense or those that specialize in defense. Offensive Claymores get a larger boost of attack power when channeling yoki and are better fighters, whereas Defensive Claymores are better at healing themselves and are better at controlling their yoki.

<p style="margin-top:2.4pt;margin-right:0cm; margin-bottom:2.4pt;margin-left:36.0pt;mso-add-space:auto;mso-para-margin-top: .2gd;mso-para-margin-right:0cm;mso-para-margin-bottom:.2gd;mso-para-margin-left: 36.0pt;mso-add-space:auto;line-height:normal"> Offensive Claymores  :

<p style="margin-top:2.4pt;margin-right:0cm; margin-bottom:2.4pt;margin-left:36.0pt;mso-add-space:auto;mso-para-margin-top: .2gd;mso-para-margin-right:0cm;mso-para-margin-bottom:.2gd;mso-para-margin-left: 36.0pt;mso-add-space:auto;line-height:normal"> Yoki  : For every 40 points of yoki concentrated, strength and dexterity is increased by 25% of their original amounts.

<p style="margin-top:2.4pt;margin-right:0cm; margin-bottom:2.4pt;margin-left:36.0pt;mso-add-space:auto;mso-para-margin-top: .2gd;mso-para-margin-right:0cm;mso-para-margin-bottom:.2gd;mso-para-margin-left: 36.0pt;mso-add-space:auto;line-height:normal"> Healing Limitations:  Cannot regenerate limbs unless character concentrates their body with 80% yoki or more. If player successfully doesn’t awaken, the limb generates and yoki drops to 0.

<p style="margin-top:2.4pt;margin-right:0cm; margin-bottom:2.4pt;margin-left:36.0pt;mso-add-space:auto;mso-para-margin-top: .2gd;mso-para-margin-right:0cm;mso-para-margin-bottom:.2gd;mso-para-margin-left: 36.0pt;mso-add-space:auto;line-height:normal"> Hit Dice:  1d6.

<p style="margin-top:2.4pt;margin-right:0cm; margin-bottom:2.4pt;margin-left:36.0pt;mso-add-space:auto;mso-para-margin-top: .2gd;mso-para-margin-right:0cm;mso-para-margin-bottom:.2gd;mso-para-margin-left: 36.0pt;mso-add-space:auto;line-height:normal"> Skill Points at 1st level  : 3 + intelligence modifier x 4.

<p style="margin-top:2.4pt;margin-right:0cm; margin-bottom:2.4pt;margin-left:36.0pt;mso-add-space:auto;mso-para-margin-top: .2gd;mso-para-margin-right:0cm;mso-para-margin-bottom:.2gd;mso-para-margin-left: 36.0pt;mso-add-space:auto;line-height:normal"> Skill Points at Each Additional Level:  3 + Intelligence modifier.

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;text-align:justify;line-height:normal"> Class Specials: 

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;text-align:justify;line-height:normal"> Feat: Choose a feat for your Character 

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;text-align:justify;line-height:normal"> Special Ability: Choose one special ability for your character from Special Ability table 

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;text-align:justify;line-height:normal">' Detect Aura: Can detect, locate, and measure the power of a youki aura to a 500 foot radius at all times. Will save negates. '

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;text-align:justify;line-height:normal">' Heal: A player can use their Youki points to regenerate HP in or out of battle. '

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;line-height:normal"> Focus  : 'A player can focus on the youki in their body, reducing the concentration by 25%. Takes one turn.'

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;text-align:justify;line-height:normal">' Special Focus: Choose one of your special abilities to focus on. Boost its positives effects 50% and reduce the negative effects by 50%. '

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;text-indent:36.0pt;line-height:normal"> Defensive Claymores  :

<p style="margin-top:2.4pt;margin-right:0cm; margin-bottom:2.4pt;margin-left:36.0pt;mso-add-space:auto;mso-para-margin-top: .2gd;mso-para-margin-right:0cm;mso-para-margin-bottom:.2gd;mso-para-margin-left: 36.0pt;mso-add-space:auto;line-height:normal"> Yoki  : For every 40 points of yoki concentrated, strength is increased by 15% of original amount and dexterity is increased by 25% of original amount.

<p style="margin-top:2.4pt;margin-right:0cm; margin-bottom:2.4pt;margin-left:36.0pt;mso-add-space:auto;mso-para-margin-top: .2gd;mso-para-margin-right:0cm;mso-para-margin-bottom:.2gd;mso-para-margin-left: 36.0pt;mso-add-space:auto;line-height:normal"> Healing  : All healing costs are 25% less.

<p style="margin-top:2.4pt;margin-right:0cm; margin-bottom:2.4pt;margin-left:36.0pt;mso-add-space:auto;mso-para-margin-top: .2gd;mso-para-margin-right:0cm;mso-para-margin-bottom:.2gd;mso-para-margin-left: 36.0pt;mso-add-space:auto;line-height:normal"> Hit Dice:  1d6.

<p style="margin-top:2.4pt;margin-right:0cm; margin-bottom:2.4pt;margin-left:36.0pt;mso-add-space:auto;mso-para-margin-top: .2gd;mso-para-margin-right:0cm;mso-para-margin-bottom:.2gd;mso-para-margin-left: 36.0pt;mso-add-space:auto;line-height:normal"> Skill Points at 1st level:  3 + intelligence modifier x 4.

<p style="margin-top:2.4pt;margin-right:0cm; margin-bottom:2.4pt;margin-left:36.0pt;mso-add-space:auto;mso-para-margin-top: .2gd;mso-para-margin-right:0cm;mso-para-margin-bottom:.2gd;mso-para-margin-left: 36.0pt;mso-add-space:auto;line-height:normal"> Skill Points at Each Additional Level:  3 + Intelligence modifier.

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;text-align:justify;line-height:normal"> Class Specials: 

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;text-align:justify;line-height:normal"> Feat: Choose one feat for your Character 

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;text-align:justify;line-height:normal"> Special Ability: Choose one special ability for your character from Special Ability table 

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;text-align:justify;line-height:normal">' Detect Aura: Can detect, locate, and measure the power of a Yoki aura to a 500 foot radius at all times. Will save negates. '

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;text-align:justify;line-height:normal">' Heal: A player can use their Yoki points to regenerate HP in or out of battle. '

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;line-height:normal"> Focus  : 'A player can focus on the yoki in their body, reducing the concentration by 25%. Takes one turn.'

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;text-align:justify;line-height:normal">' Limb Regeneration: If damage from an attack is ever 50% of your health or more, it is treated as though a limb was cut off. If somehow the limb is destroyed or lost, Defensive players have the ability to regenerate new limbs for 60 yoki points. '

<p style="margin-top:2.4pt;margin-right:0cm;margin-bottom:2.4pt; margin-left:0cm;mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom: .2gd;mso-para-margin-left:0cm;text-align:justify;line-height:normal">' Special Focus: Choose one of your special abilities to focus on. Boost its positives effects 50% and reduce the negative effects by 50%. '

<p style="margin-top:2.4pt; margin-right:0cm;margin-bottom:2.4pt;margin-left:36.0pt;mso-add-space:auto; mso-para-margin-top:.2gd;mso-para-margin-right:0cm;mso-para-margin-bottom:.2gd; mso-para-margin-left:36.0pt;mso-add-space:auto;text-align:center;line-height: normal"> Special Abilities 

<p style="margin-top:2.4pt;margin-right:0cm; margin-bottom:2.4pt;margin-left:36.0pt;mso-add-space:auto;mso-para-margin-top: .2gd;mso-para-margin-right:0cm;mso-para-margin-bottom:.2gd;mso-para-margin-left: 36.0pt;mso-add-space:auto;line-height:normal"> Special abilities are known by the strongest Claymores and dramatically assist a Claymore in and out of battle. There are 3 main types of abilities: Offensive, Defensive and Strategic. Offensive abilities only target an opponents’ HP, and are decided to be used at the beginning of one’s turn, and the effect ends by the end of the turn. Defensive can be decided at anytime except after the opponent has hit you. Defensive are usually continuous and cost Youki per round- You can attack while using this ability. Strategic abilities usually affect yours or the opponent’s stats or your opponents movements and not their HP. These abilities are usually continuous, and cost youki per round. You can make other actions while these are in effect, and once you choose to stop the ability, the effect wears off. Healing can be used at anytime, duing anyone’s turn; Except when a character is Focusing to reduce their youki points.

<p style="margin-top:2.4pt;margin-right:0cm; margin-bottom:2.4pt;margin-left:18.0pt;mso-para-margin-top:.2gd;mso-para-margin-right: 0cm;mso-para-margin-bottom:.2gd;mso-para-margin-left:18.0pt;text-align:center; line-height:normal"> Feats 

<p style="text-align:center"> The 46 Claymores


 * 1) 46 Lana

10 HP Level 2 Defensive: +2 Base Attack +2 Will +2 Reflex

Strength: 12

Dexterity: 13

Constitution: 12

Wisdom: 8

Intelligence: 13

Charisma: 9

Yoki= 70 Limit: 56


 * 1) 45 Thea

12 HP Level 2 Defensive: +2 Base Attack +2 Will +2 Reflex

Strength: 10

Dexterity: 13

Constitution: 12

Wisdom: 11

Intelligence: 10

Charisma: 11

Yoma Power= 74 Limit: 59


 * 1) 44 Sibyl

11 HP Level 3 Offensive: +3 Base Attack +3 Will +3 Reflex

Strength: 8

Dexterity: 10

Constitution: 9

Wisdom: 13

Intelligence: 10

Charisma: 12

Yoki= 91 Limit: 72


 * 1) 43 Selene

14 HP Level 3 Defensive: +3 Base Attack +3 Will +3 Reflex

Strength: 8

Dexterity: 11

Constitution: 10

Wisdom: 14

Intelligence: 10

Charisma: 11

Yoki= 91 Limit: 72


 * 1) 42 Danika

14 HP Level 3 Offensive: +3 Base Attack +3 Will +3 Reflex

Strength: 14

Dexterity: 13

Constitution: 12

Wisdom: 16

Intelligence: 9

Charisma: 8

Yoki= 77 Limit: 61.6


 * 1) 41 Gloria

18 HP Level 4 Offensive: +4 Base Attack +4 Will +4 Reflex

Strength: 14

Dexterity: 14

Constitution: 11

Wisdom: 10

Intelligence: 11

Charisma: 13

Yoki= 89 Limit: 71


 * 1) 40 Aksana

15 HP Level 4 Offensive: +4 Base Attack +4 Will +4 Reflex

Strength: 15

Dexterity: 15

Constitution: 10

Wisdom: 15

Intelligence: 13

Charisma: 6

Yoki= 89 Limit: 71


 * 1) 39 Serena:

14 HP Level 4 Defensive: +4 Base Attack +4 Will +4 Reflex

Strength: 11

Dexterity: 10

Constitution: 9

Wisdom: 13

Intelligence: 13

Charisma: 13

Yoki= 104 Limit: 83


 * 1) 38 Camille

21 HP Level 4 Offensive: +5 Base Attack +5 Will +5 Reflex

Strength: 14

Dexterity: 12

Constitution: 8

Wisdom: 10

Intelligence: 14

CharismaI: 13

Yoki= 97 Limit: 77


 * 1) 37 Minnie

17 HP Level 5 Offensive: +4 Base Attack +4 Will +4 Reflex

Strength: 14

Dexterity: 12

Constitution: 10

Wisdom: 12

Intelligence: 15

Charisma: 10

Yoki= 109 Limit: 87.2


 * 1) 36 Seraphine

24 HP Level 5 Defensive: +5 Base Attack +5 Will +5 Reflex

Strength: 10

Dexterity: 15

Constitution: 15

Wisdom: 10

Intelligence: 10

Charisma: 16

Yoki= 108 Limit: 86


 * 1) 35 Jillian

19 HP Level 5 Defensive: +5 Base Attack +5 Will +5 Reflex

Strength: 10

Dexterity: 12

Constitution: 12

Wisdom: 10

Intelligence: 16

Charisma: 12

Yoki= 111 Limit: 88


 * 1) 34 Danielle

21 HP Level 5 Defensive: +5 Base Attack +5 Will +5 Reflex

Strength: 11

Dexterity: 10

Constitution: 15

Wisdom: 10

Intelligence: 11

Charisma: 18

Yoki= 107 Limit: 85

Noleta

33HP Level 5 Offensive: +5 Base Attack +5 Will +5 Reflex

Strength: 13

Dexterity: 13

Constitution: 10

Wisdom: 17

Intelligence: 11

Charisma: 11

Yoki= 107 Limit: 85


 * 1) 32 Breanna

17 HP Level 6 Defensive: +5 Base Attack +6 Will +5 Reflex

Strength: 12

Dexterity: 18

Constitution: 10

Wisdom: 12

Intelligence: 13

Charisma: 14

Yoki= 130 Limit: 104


 * 1) 33 Renata

16 HP Level 6 Offensive: +6 Base Attack +5 Will +5 Reflex

Strength: 16

Dexterity: 12

Constitution: 14

Wisdom: 14

Intelligence: 14

Charisma: 11

Yoki= 130 Limit: 104


 * 1) 32 Karen

20 HP Level 6 Defensive: +5 Base Attack +6 Will +5 Reflex

Strength: 11

Dexterity: 16

Constitution: 13

Wisdom: 17

Intelligence: 14

Charisma: 9

Yoki= 131 Limit: 104


 * 1) 31 Preau

26 HP Level 6 Offensive: +6 Base Attack +5 Will +5 Reflex

Strength: 14

Dexterity: 13

Constitution: 13

Wisdom: 11

Intelligence: 14

Charisma: 15

Yoki= 131 Limit: 104


 * 1) 30 Penelope

30 HP Level 7 Offensive: + 7 Base Attack +6 Will + 6 Reflex

Strength: 14

Dexterity: 15

Constitution: 14

Wisdom: 13

Intelligence: 13

Charisma: 13

Yoki= 143 Limit: 114


 * 1) 29 Hazel

30 HP Level 7 Offensive: +7 Base Attack +6 Will +6 Reflex

Strength: 15

Dexterity: 12

Constitution: 10

Wisdom: 15

Intelligence: 13

Charisma: 13

Yoki= 164 Limit: 131


 * 1) 28 Phoebe

28 HP Level 7 Defensive: +6 Base Attack +7 Will +8 Reflex

Strength: 15

Dexterity: 12

Constitution: 20

Wisdom: 14

Intelligence: 14

Charisma: 12

Yoki= 144 Limit: 115


 * 1) 27 Helena

33 HP Level 8 Defensive: +6 Base Attack +8 Will +6 Reflex

Strength: 14

Dexterity: 14

Constitution: 14

Wisdom: 16

Intelligence: 10

Charisma: 16

Yoki= 168 Limit: 134


 * 1) 26 Blaire

37 HP Level 8 Offensive: +8 Base Attack +10 Will +10 Reflex

Strength: 16

Dexterity: 14

Constitution: 14

Wisdom: 11

Intelligence: 15

Charisma: 16

Yoki= 168 Limit: 134


 * 1) 27 Letica:

29 HP Level 8 Offensive: +8 Base Attack 6+ Will +6 Reflex

Strength: 14

Dexterity: 16

Constitution: 11

Wisdom: 16

Intelligence: 16

Charisma: 10

Yoki= 168 Limit: 134


 * 1) 26 Jasmine:

40 HP Level 8 Offensive: +8 Base Attack +6 Will +6 Reflex

Strength: 15

Dexterity: 15

Constitution: 14

Wisdom: 16

Intelligence: 13

Charisma: 14

Yoki: 169 Limit: 135


 * 1) 25 Beverly

31 HP Level 8 Offensive: +8 Base Attack +6 Will +6 Reflex

Strength: 17

Dexterity: 15

Constitution: 12

Wisdom: 17

Intelligence: 9

Charisma: 17

Yoki: 169 Limit: 135


 * 1) 24 Yvette

43 HP Level 9 Defensive: +7 Base Attack +9 Will +7 Reflex

Strength: 13

Dexterity: 13

Constitution: 16

Wisdom: 15

Intelligence: 16

Charisma: 13

Yoki: 185 Limit: 148


 * 1) 23 Cynthia

44 HP Level 9 Defensive: +7 Base Attack +9 Will +7 Reflex

Strength: 14

Dexterity: 10

Constitution: 14

Wisdom: 17

Intelligence: 17

Charisma: 11

Yoki: 187 Limit: 149


 * 1) 22 Eden

Level 9 Offensive: +9 Base Attack +7 Will +7 Reflex

Strength: 16

Dexterity: 15

Constitution: 12

Wisdom: 14

Intelligence: 14

Charisma: 14

Yoki: 182 Limit: 145


 * 1) 21 Farah

30 HP Level 9 Defensive: +7 Base Attack +9 Will +7Reflex

Strength: 12

Dexterity: 16

Constitution: 16

Wisdom: 16

Intelligence: 16

Charisma: 12

Yoki: 185 Limit: 148


 * 1) 20 Elsie

38 HP Level 9 Offensive: +9 Base Attack +7 Will +7 Reflex

Strength: 16

Dexterity: 14

Constitution: 9

Wisdom: 15

Intelligence: 15

Charisma: 15

Yoki: 195 Limit: 156


 * 1) 19 Faye

34 HP Level 10 Offensive: Base Attack 10 Will +8 Reflex + 8

Strength: 17

Dexterity: 10

Constitution: 11

Wisdom: 16

Intelligence: 16

Charisma: 14

Yoki: 211 Limit: 168


 * 1) 18 Berlin

32 HP Level 10 Offensive: +10 Base Attack +8 Will +8 Reflex

Strength: 18

Dexterity: 14

Constitution: 12

Wisdom: 15

Intelligence: 11

Charisma: 17

Yoki: 71 Limit: 60


 * 1) 17 Faith

37 HP Level 10 Offensive: +10 Base Attack +8 Will +8 Reflex

Strength: 12

Dexterity: 14

Constitution: 12

Wisdom: 15

Intelligence: 18

Charisma: 15

Yoki: 215 Limit: 172


 * 1) 16 Florence

36 HP Level 10 Defensive: +10 Base Attack +8 Will +8 Reflex

Strength: 17

Dexterity: 14

Constitution: 17

Wisdom: 17

Intelligence: 10

Charisma: 16

Yoki: 197 Limit: 157


 * 1) 16 Zada

42 HP Level 10 Offensive: +10 Base Attack +8 Will +8 Reflex

Strength: 17

Dexterity: 14

Constitution: 15

Wisdom: 16

Intelligence: 16

Charisma: 12

Yoki: 199 Limit: 159


 * 1) 14 Livia

46 HP Level 11 Defensive: +9/+1 Base Attack +11 Will +9 Reflex

Strength: 16

Dexterity: 12

Constitution: 16

Wisdom: 17

Intelligence: 14

Charisma: 15

Yoki: 225 Limit: 180


 * 1) 13 Gilda

56 HP Level 11 Offensive: +11 Base Attack +9 Will +9 Reflex

Strength: 19

Dexterity: 18

Constitution: 19

Wisdom: 13

Intelligence: 14

Charisma: 9

Yoki:180 Limit: 144


 * 1) 12 Odette

49 HP Level 11 Offensive: +11 Base Attack +9 Will +9 Reflex

Strength: 17

Dexterity: 10

Constitution: 10

Wisdom: 16

Intelligence: 16

Charisma: 16

Yoki: 240 Limit: 192


 * 1) 11 Calista

40 HP Level 11 Defensive: +9 Base Attack +11 Will +9 Reflex

Strength: 9

Dexterity: 9

Constitution: 9

Wisdom: 19

Intelligence: 19

Charisma: 19

Yoki: 285 Limit: 228


 * 1) 10 Edana

44 HP Level 12 Offensive: +12/+2 Base Attack +10 Will +10 Reflex

Strength: 15

Dexterity: 15

Constitution: 13

Wisdom: 14

Intelligence: 16

Charisma: 18

Yoki: 256 Limit: 204


 * 1) 9 Winona

Level 13 Defensive: +10 Base Attack +8 Will +8 Reflex

Strength: 12

Dexterity: 18

Constitution: 16

Wisdom: 15

Intelligence: 15

Charisma: 15

Yoki: 255 Limit: 204


 * 1) 8 Harmony

56 HP Level 13 Defensive: +10 Base Attack +13 Will +10 Reflex

Strength: 12

Dexterity: 16

Constitution: 10

Wisdom: 15

Intelligence: 15

Charisma: 18

Yoki: 272 Limit: 217


 * 1) 7 Ignatia

Strength: 16

Dexterity: 15

Constitution: 16

Wisdom: 16

Intelligence: 17

Charisma: 16

Yoki: 273 Limit: 218

HP #6 Kirstyn

53 Level 13 Defensive: +10 Base Attack +8 Will +8 Reflex

Strength: 6

Dexterity: 18

Constitution: 20

Wisdom: 17

Intelligence: 17

Charisma: 17

Yoki: 289 Limit: 231


 * 1) 5 Juliana

62 HP Level 16 Offensive: +15 Base Attack +13 Will +13 Reflex

Strength: 16

Dexterity: 15

Constitution: 15

Wisdom: 18

Intelligence: 14

Charisma: 20

Yoki: 341 Limit: 272


 * 1) 4 Mariana

78 HP Level 16 Offensive: +16 Base Attack +13 Will +13 Reflex

Strength: 17

Dexterity: 20

Constitution: 16

Wisdom: 15

Intelligence: 14

Charisma: 17

Yoki: 306 Limit: 244


 * 1) 3 Adelaide

63 HP Level 16 Offensive: +16 Base Attack +13 Will +13 Reflex

Strength: 20

Dexterity: 18

Constitution: 18

Wisdom: 16

Intelligence: 15

Charisma: 18

Yoki: 321 Limit: 256


 * 1) 2 Miko

64 HP Level 16 Offensive: +16 Base Attack +13 Will +13 Reflex

Strength: 16

Dexterity: 13

Constitution: 17

Wisdom: 20

Intelligence: 18

Charisma: 18

Yoki: 363 Limit: 290


 * 1) 1 Nova

84 HP Level 20 Offensive: +20 Base Attack +15 Will +15 Reflex

Strength: 19

Dexterity: 18

Constitution: 19

Wisdom: 19

Intelligence: 18

Charisma: 18

Yoki: 433 Limit: 346

Special: Nova Blast – A blast of energy that throws back the enemy and does 30 damage. 50 points

Obviously the 47th Claymore is the player... This is just a rough draft, took a few days work. Hopefully some people get some fun out of it!